Jun 05, 2010, 02:22 PM // 14:22
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#2
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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I find it hilarious that you decided to scram charr level and you pre build
It is possibly a bit over 32000 hits after which it would be negative.
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Jun 05, 2010, 04:21 PM // 16:21
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#3
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Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
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omgggggggz!!!! IT'S OVER NINE THOUSAND!!!!!!
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Jun 05, 2010, 05:57 PM // 17:57
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#4
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Wilds Pathfinder
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
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I think I have a screenie of my cousins account DLing on my laptop when I was at his house. Not sure where though. If my memory isn't mistaking me, I think he got to like, 25,000.
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Jun 05, 2010, 11:33 PM // 23:33
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#5
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Krytan Explorer
Join Date: Mar 2006
Guild: The Legends Of Melee [SSBM]
Profession: Mo/
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It depends how they implemented the variable. My guess is they would use an unsigned type which means it would never go negative but instead roll over to zero, and the max number depends on the size of the variable. For instances it could be 16 bits, 32 bits, or 64 bits.
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Jun 06, 2010, 02:40 AM // 02:40
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#6
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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or you doctored the photo but were too lazy to doctor the level of the charr so you blacked it out. i call shenanigans.
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Jun 06, 2010, 03:25 AM // 03:25
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#7
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Ascalonian Squire
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Quote:
Originally Posted by sonofthort
It depends how they implemented the variable. My guess is they would use an unsigned type which means it would never go negative but instead roll over to zero, and the max number depends on the size of the variable. For instances it could be 16 bits, 32 bits, or 64 bits.
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GW is 32-bit, so it's either 2,147,483,647 or 4,294,967,295 for a signed/unsigned variable, respectively.
I doubt you could let GW run long enough to reach the cap.
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Jun 06, 2010, 05:27 AM // 05:27
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#8
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Guest
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Quote:
Originally Posted by jazilla
or you doctored the photo but were too lazy to doctor the level of the charr so you blacked it out. i call shenanigans.
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*sigh* I wanted to block out the level because it gives away your level. I don't like being called an idiot for deathleveling at level 15.
Want the undoctored photo? Here, merry Christmas, I saved it. Blacked out my name and my FL, nothing else.
Oh yea, keep in mind:
Int32 is 32 bits, short is 16 bits, long int is 64 bits (Yes, even on 32 bit computers) - My guess? It's a short, maybe unsigned. When you write programs like GW, you try not to throw out stuff like int and long int unless absolutely necessary.
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Jun 06, 2010, 11:11 PM // 23:11
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#9
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Krytan Explorer
Join Date: Mar 2006
Guild: The Legends Of Melee [SSBM]
Profession: Mo/
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Quote:
Originally Posted by HBlix
GW is 32-bit, so it's either 2,147,483,647 or 4,294,967,295 for a signed/unsigned variable, respectively.
I doubt you could let GW run long enough to reach the cap.
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Just because the game is 32-bit doesn't mean all the variables have to be 32-bit. The size of an integer type is 32 bits, which is what I am willing to guess they used, so you are probably right either way.
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Jun 07, 2010, 06:42 AM // 06:42
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#10
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Do we really need another thread like this in riverside?
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