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Old Jun 05, 2010, 12:39 PM // 12:39   #1
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Default Most damage monitor possible?

So yea, just curious: Anyone know what the max damage monitor number possible is? I left my mouse over Ignite Arrows for a 6 hour deathlevel and got 14000.

Attached is proof.

Anyone seen better?
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Old Jun 05, 2010, 02:22 PM // 14:22   #2
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I find it hilarious that you decided to scram charr level and you pre build

It is possibly a bit over 32000 hits after which it would be negative.
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Old Jun 05, 2010, 04:21 PM // 16:21   #3
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omgggggggz!!!! IT'S OVER NINE THOUSAND!!!!!!
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Old Jun 05, 2010, 05:57 PM // 17:57   #4
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I think I have a screenie of my cousins account DLing on my laptop when I was at his house. Not sure where though. If my memory isn't mistaking me, I think he got to like, 25,000.
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Old Jun 05, 2010, 11:33 PM // 23:33   #5
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It depends how they implemented the variable. My guess is they would use an unsigned type which means it would never go negative but instead roll over to zero, and the max number depends on the size of the variable. For instances it could be 16 bits, 32 bits, or 64 bits.
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Old Jun 06, 2010, 02:40 AM // 02:40   #6
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or you doctored the photo but were too lazy to doctor the level of the charr so you blacked it out. i call shenanigans.
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Old Jun 06, 2010, 03:25 AM // 03:25   #7
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Quote:
Originally Posted by sonofthort View Post
It depends how they implemented the variable. My guess is they would use an unsigned type which means it would never go negative but instead roll over to zero, and the max number depends on the size of the variable. For instances it could be 16 bits, 32 bits, or 64 bits.
GW is 32-bit, so it's either 2,147,483,647 or 4,294,967,295 for a signed/unsigned variable, respectively.

I doubt you could let GW run long enough to reach the cap.
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Old Jun 06, 2010, 05:27 AM // 05:27   #8
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or you doctored the photo but were too lazy to doctor the level of the charr so you blacked it out. i call shenanigans.
*sigh* I wanted to block out the level because it gives away your level. I don't like being called an idiot for deathleveling at level 15.

Want the undoctored photo? Here, merry Christmas, I saved it. Blacked out my name and my FL, nothing else.

Oh yea, keep in mind:

Int32 is 32 bits, short is 16 bits, long int is 64 bits (Yes, even on 32 bit computers) - My guess? It's a short, maybe unsigned. When you write programs like GW, you try not to throw out stuff like int and long int unless absolutely necessary.
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Old Jun 06, 2010, 11:11 PM // 23:11   #9
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Quote:
Originally Posted by HBlix View Post
GW is 32-bit, so it's either 2,147,483,647 or 4,294,967,295 for a signed/unsigned variable, respectively.

I doubt you could let GW run long enough to reach the cap.
Just because the game is 32-bit doesn't mean all the variables have to be 32-bit. The size of an integer type is 32 bits, which is what I am willing to guess they used, so you are probably right either way.
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Old Jun 07, 2010, 06:42 AM // 06:42   #10
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Do we really need another thread like this in riverside?
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